CHOOSE A DECADE

IT HISTORY

OF YUGOSLAVIA

From the first computer and robot,

through video games, audio and visual art

1960

1956 - 1960

Work begins on the first computer in Serbia

At the time CER 10 was created, many held the belief that digital technologies would not be able to surpass analog technologies when it came to the speed of execution of operations. For the sake of comparison, CER 10 was 40.000 times slower than today’s home computers.

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1961

The first robot TIOSS was developed in Zagreb

TIOSS was publicly presented in 1965 at the Zagreb Fair, where he distributed propaganda leaflets, saying: Here you go, and after the leaflet had been taken, he would repeat the same action. In 1966, the very next year, he walked around Ban Jelačić Square in Zagreb.

1963

1963

The world’s first prosthetic robotic hand was created in Yugoslavia

“The Belgrade Hand” is a model of the world’s first prosthetic robotic hand and represents the precursor of all bionic prostheses.It had myoelectric control and sensory feedback and was able to perform two key actions – squeezing into a fist and rounding up with outstretched fingers.

1968

Opening of the exhibition New tendencies in Croatia

On August 3, 1968, an exhibition of computers and visual research was opened in Zagreb, as the beginning of the international event Tendencies 4 (1968–1969), where digital works of Croatian artists were exhibited for the first time. The first digital artworks were created, mostly, in institutions, since the first computers were available there, before the personal use of computers began, when they became available at home.

Author: Zdeněk Sýkora: Black-white Structure

1970

1971

The first Yugoslav minicomputer, IE-4000, was manufactured

Fabrika računarskih mašina (Computer Factory) – FRM was founded by 1971, and this is where the first Yugoslav electronic calculator, IE-4000, was manufactured. According to engineer Dušan Senćanski, this was the first Yugoslav minicomputer.

1972

Introduction to the first computer subjects in high schools

Mathematical Grammar School was the only high school in SFRY at the time that had its own computer. Only one user could work on it at a time, but it was of great help for practical exercises and crucial for further development and training of young people in this field.

1972

Electronic Studio III of Radio Belgrade was founded in 1972. The first musical compositions were created using a hybrid system with no computers.

1973

The Informatics Society of Serbia (DIS) was founded in Belgrade at the School of Electrical Engineering. The aim of the association was to gather professionals in the field of Information and Communication Technologies and actively participate in the development of the information society.

1976

Creation of the first computer composition named “Kompjutorija”. Vladan Radovanović created the composition in the following manner: the composer would input a “tendency map” into a computer, and as a result he would get accidental values within a certain range, which he later used to create a final musical flow.

1977

A new department was introduced at the Faculty of Mathematics, called E-department, which greatly influenced and contributed to the development of the IT sector in SFRY.

1977

Damir Boras, according to the ideas of architect Velimir Neidhardt from the Urban Planning Institute of Croatia, developed URBAN, the first computer language for urban and spatial planning in Croatia.

1978

The first robot UMS-1 used in the domestic industry in Yugoslavia was developed. The robot was used at the Teleoptik factory for the installation of thermostat assemblies for cars.

1980

1980

In Slovenia one of the first notable video games for the computer ZX Spectrum was created

In Slovenia one of the first notable video games for ZX Spectrum – Kontrabant was created. The publisher was youth Radio Študent, with one of the creators being Žiga Turk, who was later a Slovenian minister. The aim of this text-based adventure, presented at the Book Fair in Belgrade, was to assemble a computer.

1980

Zoran Modli the author of the radio show “Ventilator” plays sound recordings of program and video game codes

In Zoran Modli’s show “Ventilator” on the radio channel “Beograd 202”, sound recordings of program and video game codes for the Galaksija computer were broadcast, only such occurrence in the world. The listeners of the show were supposed to record the sounds thet were played onto a cassette, and later with a few more steps, play the cassette and enjoy the game.

1980

The first industrial robot, Goro, was created in Ljubljana. The first industrial robot Goro 1 was developed in IJS and manufactured in Gorenje, and its operation started in 1980.

1981

In Croatia, a computer naemed Galeb (Seagull) was produced. Only 250 units of Galeb were manufactured, because Orao, a newer, cheaper and technologicaly more advanced computer was being manufactured.

1982

In 1982, the Ivo Lola Ribar Institute created the model Lola 8, built using CNC machine components. This model is memorable for a video game that played the song “Fijaker stari” (Old Cab) if you got a certain score.

1984

Production began in Croatia of the computer named Orao (Eagle). Miroslav Kocijan, was responsible for the development of the Orao model which was used in Croatian schools during the 80s. Orao is also the “main culprit” for the fact that only 250 units of Galeb were manufactured, as Orao was more technologically advanced and cheaper to manufacture.

1985

The first computers for domestic use in Serbia were created - models EI Pecom 32 and EI Pecom 64.

1985-1988

Zagreb company Suzy Soft published 15 video games among some were the popular Ali Baba, Mica spremačica, Cvećar, Pećinski heroj, Pijandura.Ali Baba from 1985 stood out – resembling Pac-Man, and Pac-Man apparently served as the basis for the game Cvećar (the Florist) in which the aim of the game was to plant flowers, while being distracted by a team of hooligans.

1989

The game named Na Balkanu Ništa Novo (Nothing New in the Balkans) was created. The aim was to save the Lake Dojran. The game dealt with the political events in Yugoslavia in 1988 and the characters were real individuals from that period (Fikret Abdić, Janez Janša, Slobodan Milošević, Đorđe Balašević), as well as pop-culture characters (Đekna) and local mythical creatures (fairies of Neum) of that time.

1984

Galaksija (Galaxy), a home computer was created.

This home computer which was developed by Voja Antonić gained immense popularity because Voja published diagrams and instructions necessary to build this home computer in the magazine “Računari u vašoj kući”. As a result, over 8000 people managed to build their own Galaksija computer.

Vladan Radovanović, the album Fanoverzum, which includes the composition "Kompjutorija"

1987

The First Yugoslav Festival of Computer Music - Lična muzika was held

During this event, Miša Savić’s composition “Mala lična muzika” (A Little Personal Music) was performed. This composition married the world of the computers and classical music, alluding to the “personal” part of “personal computers” and Mozart’s composition “A Little Night Music”. This highlighted the position of personal computers as devices suitable for the creation of music, but also the particular “privacy” of such a creative process where works are created in an intimate/home atmosphere, in the relationship between the composer and the virtual studio.

1989

The first computer BBS(Bulletin Board System) in Serbia began operating

Sezam, as it was originally called, this BBS worked on the principle of message exchange, as the forerunner of the forums. In the first five years, from November 1989 to November 1994, users wrote 394,000 messages or 418 megabytes of text on a variety of topics, ranging from computer to politics, culture, music and others. Sezam users called themselves “Sezamovci” and represented a forerunner of sorts of social networks.

1990
On the teritory of Yugoslavia, there is no local production of personal computers. People built their own computers by buying different components and building the computer on their own

During the sanctions and until the complete liberalization of the market, computers in Serbia were generally built in the following manner: users could select the individual components for their computer, including the processor, motherboard, graphics card, memory unit, hard drive, power supply, the case and other peripherals.

1991

Music in Serbia – The last festival dedicated to electroacoustic music was held

The festival Music in Serbia ended after 14 iterations and various changes in finances and organization. The final festival was held in 1991.

1994

The development of a new artistic movement - NET.ART, has begun

The distinctive characteristic of this movement was that artists exclusively used the Internet as a medium for creating artistic work and that its production was only possible via the Internet.

1996

Serbia officially connects to the world wide web

On November 1, 1996, Sezam Pro offered full access to the Internet, which officially included Serbia in the global network of all networks – and the Internet era began in the region.

1996
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1996

The first internet café in Serbia – Sezam Cafe opened

The goal of this Internet café was to make it a place where people who did not have a computer would be able to get acquainted with the possibilities provided by the Internet, contact their friends around the world or collect and transmit information.

1991

Computer Art – the first computer art exhibition in Serbia was held. The exhibition featured different approaches to computer technology, live computer music concerts and various events with artists from Slovenia and Serbia. The goal, according to the artist Gordana Novaković, who was one of the organizers of the exhibition, was to present the computer as an artistic tool and medium.

1998

A short history of electronic art – a symposium that brought together leading digital artists from Yugoslavia. With the aim to initiate the establishment of the national collection and archive of Yugoslav new media practice, in June 1998 at the Cultural Center Rex in Belgrade, artists Miroslav Miša Savić and Gordana Novaković organized a symposium entitled “A Brief History of Electronic Art” which brought together leading digital artists from the region.

1998

In October 1998, a digital laboratory was opened in Rex – Cyberex, within which there were various programs, including the more prominent Update and Cyber School programs, which included various courses and short seminars where participants learned how to use certain programs.

2000

2010

The Belgrade-based Nordeus company developed Top Eleven, an “evergreen” football manager video game which was launched on Facebook

At that time, the matches in Top Eleven were purely text based. 2D graphics were implemented in 2015 as a natural consequence of technological advancement. Top Eleven’s development peaked with the implementation of 3D graphics, as players started sharing 3D clips of their matches on social media every day.

2017

The Academy of Arts in Novi Sad was the first to introduce the topic of video games to academia in Serbia

The study programs currently available in Serbia primarily focus on video game development, which is the response to the growing gaming industry in our country currently employing over 2,100 people.

2021

Farm it! game became the first Serbian game to be available on the Apple Arcade platform

The game was developed by Tummy Games from Novi Sad who launched it on the Apple Arcade platform in 2021. Video game enthusiasts will recognize Tummy Games by the titles they developed for some of the most successful global publishers such as Voodoo and Homa Games, as many of these games have reached tens of millions of downloads.

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